Sketching Interactions
Posted by admin on June 4th, 2008 filed in I and I, art, openness, theoryI’ll be giving a presentation of some work in progress at the forthcoming Sketching Interactions workshop at Culture Lab, Newcastle. My part in what looks set to be an interesting day of presentations and discussions will be quite informal, probably looking at uses of ‘authoring’ tools such as SuperCollider, Arduino and Processing are used sketching environments, and how this often isn’t geared towards the development of a product but leads to an ongoing sketch of what turns out to be an indefinitely abstract object, a ongoing development and amalgamation of modules and concepts. I’ll probably set up some of the sound reactive oscillators I’ve been working on, and give an overview of of my practice as I most regularly see it, blurry, unfinished, open ended and collaborative….Here’s the poster and the offical invite (open to anyone interested).

Please join us at Culture Lab (Newcastle University) on the 25th Junefor the ‘Sketching Interactions’ workshop. The workshop brings togethernoted academics and practitioners from the North East and beyond todiscuss tools and methods for sketching and designing interactiveapplications and products. The day will consist of talks, demos,performances and discussions. We hope that the event will provide aforum for networking and to generate new ideas and projects. We’ll alsohave keynotes from William Gaver and Andy Boucher (Goldsmiths College)and Robert Young (Northumbria University School of Design) as well as ahost of talent from the worlds of art, music, design and computing.The event is sponsored by INSCAPE, a European Sixth Framework project tocreate a software tool for authoring interactive stories. This meansthat it is completely FREE (including drinks and lunch) and open to all,however, places are very limited so please book now. Contactmartyn.dade-robertson@ncl.ac.uk for more information or to book a placeby visiting http://www.ncl.ac.uk/culturelab/embed/inscape/ and fillingin the details.
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